Jack
[ Jack is totally all, "Pretty, pretty please? With puppy dog tails on top?" Charisma + Empathy. ]
Dice: 6 d10 TN6 (3, 5, 5, 9, 9, 10) ( success x 3 )
Twilight
[Snails and Tails rustles up 3 talens for Jack. Presumably Gaia's Breath but you can request something else from me.]
Jack
[ Definitely going with Gaia's Breath by the way. ]
Twilight
They have all been here before. The same block of storefronts. The same glow of neon crosses. CLOSED signs in the windows of the thrift store, but the Church proper never seems to close. Activity there has changed over the past few weeks. There are fewer open services. The knot of men and women at the entrance has narrowed into a core of true believers. Hardfaced, tattooed. Wrong-looking particularly in their thrift store suits and second-hand blazers and ill-fitting white buttondowns done up to the neck. The clip-on ties and 1970s floral scarves tied not-so-jauntily around tattooed necks. They stand outside the place smoking cigarettes, cigars, cigarellos, cheap ones all and brooding on the end-of-days or praying or what the fuck ever. Things are changing,
inside them,
that they hardly begin to understand.
The network is fraying. The idealized purpose into which they have been dedicated feels like it is pulling apart at the seams. They are dissolving at the edges,
they are indulging more.
Fights break out. Without purpose or clarity, without her to guide them through they erupt full stop and break back down again. There have been no new converts here for two solid weeks. Strangers stay away. Carlos Black drifts between his old apartment and the sanctuary proper, with its glowing neon cross pulsing crimson like a heartbeat in the darkness, like a man ridden by old, old ghosts.
In the umbra, the buildings are solid as ever though. Dark as sin and dark as shadow, oozing just a bit. Construction across the street has stopped - the nascent solidity of The Healing Place is starting to fade - but the impenetrable shadow of the full block in the umbra remains.
There are banes here. More on the street than they remember. More of them feeding on the incipient violence rather than waiting for a turn at the wheel, the chance to live-in-flesh and act-in-deed.
Echoes of the Lost
As they spy on The Healing Place from a distance Hector scowls at the sight of the scavenging banes. A scowl such that it bares a tooth and bears a sigh. Stood with his arms crossed over his chest and errant shocks of black damped down against his hairline with the rain today he looks like he's had enough of this shit before they even go into the basement.
"Ugh," is all he has to say about the presence of the banes before he turns back to his pack and their Shadow Lord guest: "Alright, here's what time it is: Tamsin, see if your sparkly loser lights will lure some of those banes off. Everybody else, get downstairs. We're looking for an upside-down cross. I'll bring up the rear and call in some fog to cover our tracks."
He shifts down to his lupus skin then. The easier for sneaking around in.
[dex + stealth: SNEAKY SNEAK. +1 stealth because fog. curse of aeolus incoming.]
Dice: 8 d10 TN6 (1, 5, 6, 6, 6, 8, 10, 10) ( success x 6 )
Hurricane
Ingrid Kim, Dances With the Hurricane, Stone Cold bitch of the newly formed pack, Stone Cold. She lives up to that name with a demeanor that is as cold and distant as ancient unmoving granite. When she smiles it's with some dark amusement only she understands. She came into the city with an Ahroun of Thunder and a Theurge of Falcon, but she's almost never been seen with them since. At moots, yes, until the last one when she sat beside her Alpha-to-be. Aloof, that's what she is. Distant.
And yet, it took absolutely no effort at all to get the Ragabash to come along on this trip. All the wolves of Celduin needed to say was a name or two, the places at the heart of it all. Those behind the warped things done out near the mountains. That place, that Citadel, it has fallen already.
Ingrid's smile when she agreed to come along was full of dark delight.
She quirks a brow at Hector, she hasn't really said much if anything at all up to this point. And she says nothing to his plans at this time, either. Merely shifts to her own lupus skin, all small and slight and gracefully lean. Then she flexes her claws.
And it begins.
[with shadow weaving! dex+occult diff 7]
Dice: 7 d10 TN7 (2, 2, 4, 4, 5, 7, 9) ( success x 2 )
Jack
Jack's mottled and greasy prehistoric canine almost seems at home here, like some mutated dog that took on all the wyld and wrong of the city and became a twisted and heaping-with-muscle wolf. They kept growing. Maybe swallowed its lessers and kept on eating. Really, wouldn't that be something these banes would welcome? Still, the point is to keep them from noticing.
The Bone Gnawer can be found trudging alongside his fellows with his mouth open and thick white frothing-spittle building up in the corners of that maw, in its cracks and crevices.
Almost seems.
There are expections. Instead of that wild hunger his attentions are focused on their surroundings, on what comes and goes and on the greusome and violent sounds and smells and sights of this sad stretch of spirit world. And then the order comes and he takes his breed form, the same one his alpha takes, ready to stalk up to the place and make his way inside at the signal -loser lights. He can guess what that means, and is ready to stay tight to Hector's flank when he calls in the fog so as not to get lost in that ethereal manifestation of their pack totem.
[ Dexterity + Stealth + Fog. Blowing a WP. ]
Dice: 8 d10 TN6 (1, 1, 1, 2, 6, 9, 9, 10) ( success x 5 ) [WP]
Hurricane
[and some Blur! manip+stealth diff 8 -1 (SW)]
Dice: 7 d10 TN7 (7, 7, 8, 9, 9, 9, 10) ( success x 7 )
Hurricane
[and some stealth I guess: dex+stealth, diff -1 (SW)]
Dice: 10 d10 TN5 (1, 2, 2, 3, 6, 8, 8, 8, 10, 10) ( success x 6 )
Hurricane
[re-rollin' dem 10s why not]
Dice: 2 d10 TN5 (6, 7) ( success x 2 )
Furious Lament
They're here to end it. They're here to end it as well as they can. Celduin + Dances with the Hurricane. They're here in the umbra and they're standing on a street that's still black with spiritual rot that's beginning to unravel that's beginning to devour itself so fast it's vomiting itself up and they're not controlled and they're sick sick sick and it's just another glimpse of the Wyrm which will never, ever be finally vanquished, which will be there at The End, and they - these young garou - are here to end it. This little piece. Because they've gotta end it. They're nothing except ending little pieces of this endless thing that's all about ending, ending forever, and it's sick. This little piece. This little street where they're all waiting, umbrally, on Hector's word. How do we do this.
The Fianna's eyes find the window where that ghostly figure stood before. Opal. The first wife. Killed, mouth sewn-shut, caught and trapped, those bloody handprints, white is not purity, white is rot, and that's where her eyes are when Hector goes 'ugh' and tells her to conjure up 'your sparkly loser lights,' and it looks for a second like she is going to launch herself at him and bite off his face. Instead, she echoes the shapes the others are taking, and slinks away from them the better to conjure up her fey-gifted Fianna-rooted pixie lights:
She could tell you seven by seven stories about them, each one filled with more glory than the last;
She could tell you seven by seven stories about loudmouthed Garou who were taunted and haunted and otherwise bullied by judicious application of the fairy's light;
She could tell you
but maybe she'll get to show you. Maybe she'll get to add another tale to fairy lights repertoire of being incredible? That's probably what Tamsin the little wolf is thinking as she slinks that-a-way way the better to direct the little globe of light she's conjuring up.
Mysterious Bobbing Lights are to Banes as Red Laser Pointer is to Cats?
[Faerie Lights Time. Wits + Enigmas! -1 diff 'coz Fog is a champ. +WP, because STOP CALLING THEM LOSER LIGHTS.]
Dice: 5 d10 TN5 (1, 3, 7, 7, 9) ( success x 4 ) [WP]
Furious Lament
[And Tamsin doesn't care about stealth, but is she stealthy? Dex + Stealth + Fog.]
Dice: 7 d10 TN6 (1, 1, 6, 6, 7, 7, 9) ( success x 5 )
Twilight
The ghostly window still glows white against the darkness but there is no sign of Opal in the window. She is there. She must be there. She must be somewhere up there in the darkness; chained to this play, stuck in this realm, tied to her corpse with its sewn-shut mouth walled up in behind the new drywall in the closet.
She must be long past rotten, by now.
She must be no more than ivory bone.
But: they do not see her.
And: no one sees them.
Ingrid disappears into darkness. Just vanishes and yes, if they were not thinking, rational beings beneath the wolfskin, man as well as beast, spirit as well as flesh, they would perhaps forget that she had ever joined them. Scentless and now unseen and unseeable, wrapped up in shadows like a cloak, slinking through the darkness ahead of them. Keeping to the oily shadows of the oily buildings with their sick, slick presence that - as they comes closer and closer to the heart of it all - fairly throbs with that pulse that they remember.
Ingrid is not the only one who disappears.
They slip past a scrag, with its needle-fingers and its razor mouth and its monstrous eyes scrap-scrap-scraping a little feast from something on the other side, and it does not see them. They past a green-glow pig-headed thing with curling tuskes and a skeletal warrior wrapped in rot. They slink beneath a cloud of mere wrongness and each gains the entrance. One by one by one.
Through the hallway; the stairs leading up. The waiting room which still, yes, looks like something out of Beetlejuice. The folding metal chairs have a spiritual presence though that presence is fading and they slink past the glowing neon cross with its umbilicus through the floor to Whatever Lies Beneath.
There is less harmony in the waiting room, now. There are no numbers and no order and there is a dead-eyed leathery bladder-hag fighting with a whipstitch, ivory-boned snake-thing over some scrap of misery and there is a spirit that looks precisely like an empty-suited, sad-sack man with a black hole where its mouth should be looking on,
and on and on,
and none of them see,
anything.
--
One by one by one they make it through the waiting room, and crawling down the dripping stairs. The stairs begin to warp beneath their feet as they descend. Go soft from rot and splintery-broken. Go tarrish and sticky, go wrong. The darkness closes in around them with a cool, humid, sweet and ugly rot and ahead there is a doorway and beyond the doorway there is a
thing,
which looks like a
thing, just a lump of inert and inky blackness, skimmed with a vaguely crimson vascularization. No face, no eyes, no mouth. Just that umbilicus to the cross upstairs and this slow movement and that beating something that asserts itself behind their ears.
Which pulses,Which throbs,Which twitches, all fibrous, like a heart full of worms.
Echoes of the Lost
[WP]
Dice: 5 d10 TN6 (3, 5, 5, 6, 9) ( success x 2 )
Hurricane
[WP]
Dice: 6 d10 TN6 (1, 4, 5, 8, 8, 8) ( success x 3 )
Jack
[ WP ]
Dice: 5 d10 TN6 (1, 1, 5, 8, 10) ( success x 2 )
Furious Lament
The Fianna-wolf stays back at first; stays back of necessity, controlling that Mischief-turns-Deadly, Follow-Me, Follow-Me, little wisp of light, sending it somewhere Look-Over-Here Far-and-Away from the invisible line of wolves whisking that-a-way into darkness, sends it continuing that-a-way until its time runs out and it disappears and maybe somewhere Puck is laughing l-o-ling r-o-f-l-m-a-oing that over-the-hill and through-the-woods schtick. But then: down
and down
(and as she goes down)
and down
(her muscles re-shape, re-shift)
and down
(bulk out, monstrous-large)
and that is horror
(until)
what is that?
[WP. Resist Toxin, on. Hispo, also on.]
Dice: 5 d10 TN6 (4, 5, 5, 7, 8) ( success x 2 )
Jack
[ ONE. MORE. DIE! ]
Dice: 1 d10 TN6 (6) ( success x 1 )
Hurricane
The darkness and I have long been allies.
Is that not what Ingrid said once, months and months ago, whilst she prepared for another mission on another night in some place on the other side of the country? It's true, though. With a slight expenditure of her spiritual energy, a lifting of a paw and a flexing of claws, the shadows flow and wrap around Ingrid like a cloak, or and old, old friend. Close as skin, close as her fur, seeping into the mottled grey and black of her coat and turning it black as pitch. She becomes a living shadow, and then that shadow blurs and fades and melts into the surrounding darkness.
And even on four paws full of claws, Dances With the Hurricane knows just how to place those feet, one after the other, weaving unseen through the darkness as if she were born to it.
She goes where she was directed, down and down and through and around, looking for the upside down cross. Symbol of antichristianity, the antithesis of what these places are supposed to represent. Or, symbol of humility, unworthiness, the cross of St. Peter. That works, too.
Ingrid is the first to see the thing, and when she slips down into that basement area she steps to the side. She knows that she cannot be seen, but unlike that hunt with her now-Alpha, she didn't offer up a talen so the others could track her movements, find her if they lost her, or find her body if they Lost Her. They're all going to the same place.
And so it is that the darkness to the side of the door seems to swell (or does it?), to grow (can they tell that?), to shift as Ingrid takes her war form. In the darkness, her handpaw moves to her chest, from which she draws her blade, dark as well, blackened tempered steel that, if one happened to look closely enough, is dotted through with bursts of stars. Thus armed, Ingrid slinks slowly through the room, circling round the thing, and waits for the mists of the River Running to flow in.
Echoes of the Lost
They trail behind the Shadow Lord because if she finds herself caught up in the roll of fog brought on by their totem then she will quail because she is not bound to Her. Lights dance and draw away and Hector does as he said he would and comes up behind his sister and brother so that nothing will sneak up behind them as they work their way down stairs that crumple like confidence.
Nothing does and as they go deeper he surges up from his wiry wolf skin to his black-furred dire wolf form and only once he is assured of Ingrid's distance does he call down the fog.
[curse of aeolus, WEEOO]
Dice: 5 d10 TN6 (2, 5, 7, 8, 10) ( success x 3 )
Jack
They descend into the body of Gaia, into the heart of this scab, and find the welling of puss and poison that is necrotizing flesh. Causing all to throb with taint and spread like an ever-growing tumor.
In him the forces of Gaia that comprise his flesh and Garou soul do the same, manifesting in that prehistoric wolf that swells like a furred talk to fill the yards of space he stalks toward and sets his stance, aligning himself beside his packmates and their Shadow Lord companion for this battle - or at least where he thinks she might have placed her footpaws to await the coming attack.
[ WP for Resist Toxin and WP for Resist Pain. He's at 3 WP now. Going Hispo. ]
Twilight
??
Dice: 10 d10 TN8 (1, 2, 2, 2, 3, 4, 6, 6, 7, 9) ( success x 1 )
Twilight
This is what they see, the wolves:
darkness. Breathing, blooded, bloodied darkness.
Ingrid shifts to Crinos, circles it, moving. The darkness seems to swell except no you cannot see that no there's nothing there. Not even a whisper of movement. But see: other than the glowing crimson pulse in the thing and the faint memory of a glow from the stairwell, where it spills sickly like the essence of fluorescence into the otherwise unremitting darkness there is no light in here.
Nevermind, they can feel their way around.
The walls are oddly warm, tacky and congruent and if you touch them your hands come away wet. Best not ask what that wetness is. But: shuffle, shuffle, shuffle in a narrow circuit around. Wolves spill in one by one by one. No face. No eyes. No fucking mouth.
No suggestion of front or back.
No movement except that pulse.
... and this shivering awareness at the backs of their minds.
Which tastes like a slow-rotting bladder full of bile.
The memory of their first death.
The satisfaction of tearing into rotten flesh.
Which sounds like a welcome,
a welcome home.
It knows they are here. And it is:
so
very
[b]pleased[/b]
to have them over for tea.
Hurricane
[WP?]
Dice: 6 d10 TN6 (1, 3, 6, 7, 9, 9) ( success x 4 )
Furious Lament
Dice: 5 d10 TN6 (5, 6, 8, 9, 10) ( success x 4 )
Echoes of the Lost
[guhhh]
Dice: 5 d10 TN6 (3, 6, 6, 10, 10) ( success x 4 )
Jack
[ WP ]
Dice: 6 d10 TN6 (1, 2, 3, 6, 8, 9) ( success x 3 )
Echoes of the Lost
[perc + occult: WHAT ARE WE ABOUT TO BITE tamsin is a schoolgirl]
Dice: 7 d10 TN6 (1, 2, 4, 4, 5, 8, 10) ( success x 2 )
Echoes of the Lost
They came down here to destroy the anchor.
This great big translucent Hutt-thing looks like it will ooze pus and spirits and Gaia knows what else but it also could not get any more suspicious or deadly if it started cackling right before slithering towards them.
He can tell them what they're attacking after they've put it to sleep. Right now though Hector leaps up from behind his packmates and the only order they have is to flank the thing. Hard to tell if the Uktena is attacking from its front or its back or one of its sides when it doesn't have any discernible features but he's the first one in.
[INITS +9]
Dice: 1 d10 TN6 (9) ( success x 1 )
Jack
Jack does not slide or skitter to through the muck of whatever that is beneath him, on everything, like some amniotic sac around this birthing womb of the Wyrm. It makes sense that everything would be inside out and backwards in its twisted world.
But Jack knows one thing that is always right.
His feet find purchase beneath him, his stance set and back legs coiled, and he jumps forward at the pulsing darkness to close the most purpose-driven part of him around it.
Those jagged white teeth lining his jaws. Their sole intent? To unmake this thing. To tear it to the nothingness from whence it was spawned. Starting at where it is spitting forth those banes above, that tether to the world above from which it is birthing evil.
[ Initiative: 1d10 + 8 ]
Dice: 1 d10 TN6 (1) ( fail )
Hurricane
Ingrid waits, but she doesn't wait forever. She won't wait forever. She came here for a singular purpose - Destroy! And she intends to do just that. Destroy this power source.
But she waits. She waits until the other wolves dart forward because if nothing else, if there is no back or side or front, maybe they can be the distraction that gets her blade to slip through that which connects this blob to what is above them. When Hector leaps forward, Ingrid slides up, as well, swinging that sword with deadly purpose.
[Init: +9
Dice: 1 d10 TN6 (10) ( success x 1 )
Twilight
+8
Dice: 1 d10 TN6 (9) ( success x 1 )
Furious Lament
The foul thing's knowledge, its welcome, seeps through the monster-wolf-girl's coat, felt like a layer of grime that wont' scrub clean, felt like a challenge, like a smug rage-sparking challenge, like dry-paper put to fire, and Tamsin circles around, where she briefly brushes against the walls who knows it feels like -- does she even know she's snarling? Does she know her fur's a bristle? Does she think about how that in this kind've darkness, the stray lambent Hell-lit gleam of only wolves eyes disappearing around darkness is the only light?
well. The fianna certainly thinks: happy to see us? Be happy to see this. Then with a quick loud sound she flashes forward. Jaws wide. Snap. Snap.
[Inits. +8]
Dice: 1 d10 TN6 (3) ( fail )
Twilight
Ingrid: 19
Hector: 18
The Thing: 17
Tamsin: 11
Jack: 9
Jack
[ Blowing 2 Rage. 1: Bite. R1: Claw. R2: Bite. ]
Furious Lament
[Raaaaage.
1. Bite with teeth of justice.
R1. Bite with gross inchor-covered teeth of VENGEANCE?
R2. CLAW with claws of DOOM.]
Twilight
The Thing:
1. Umbraquake.
2. Molt tentacles.
Actions 3-6 go off with rage action 1.
3. Tentacle Slap Hector.
4. Tentacle Slap Tamsin.
5. Tentacle Slap Jack.
6. Tentacle Slap Ingrid.
Echoes of the Lost
1: CHOMP.
R1: block the slap aimed at Tamsin, she can't soak for shit
R2: CHOMP.
Hurricane
[1: Slice! (targeted, +2 diff to cut that cord +WP)
R: Slice!
R: Slice!]
Hurricane
[dex+melee (swords)]
Dice: 9 d10 TN8 (1, 2, 6, 6, 7, 8, 8, 9, 9, 10) ( success x 6 ) Re-rolls: 1 [WP]
Hurricane
[dam: +granite +Crinos +sword +5][L]
Dice: 14 d10 TN6 (1, 2, 2, 2, 2, 3, 3, 6, 6, 6, 7, 7, 8, 9) ( success x 7 )
Twilight
Ingrid slices neatly through the umbilicus. A sick, wet pop and a quiet spurt of something crimson, which has a sick, radioactive afterglow to it.
Echoes of the Lost
dex + brawl: OM NOM NOM
Dice: 9 d10 TN5 (2, 4, 5, 5, 6, 7, 8, 8, 10) ( success x 7 )
Echoes of the Lost
[+6]
Dice: 14 d10 TN6 (2, 2, 2, 3, 4, 5, 5, 5, 6, 6, 6, 6, 7, 7) ( success x 6 )
Twilight
Soak:
Dice: 8 d10 TN6 (1, 1, 3, 4, 4, 4, 6, 10) ( success x 2 )
Echoes of the Lost
ACK
Dice: 6 d10 TN6 (1, 1, 8, 9, 9, 10) ( success x 4 )
Twilight
Hector tears into the monster and pulls back but he can feel how grotesquely sticky the core of its gelatinous body is.
Jack
Soak
Dice: 6 d10 TN6 (2, 2, 4, 5, 5, 9) ( success x 1 )
Furious Lament
[Soak!]
Dice: 6 d10 TN6 (3, 3, 4, 5, 7, 8) ( success x 2 )
Echoes of the Lost
le soak
Dice: 6 d10 TN6 (2, 2, 2, 2, 3, 5) ( fail )
Hurricane
[soak C'MON ING]
Dice: 5 d10 TN6 (1, 3, 5, 7, 9) ( success x 2 )
Twilight
Tamsin takes 2 bashing.
Jack
[ Dexterity ]
Dice: 5 d10 TN6 (1, 4, 4, 5, 10) ( success x 1 )
Furious Lament
[Dex?]
Dice: 5 d10 TN6 (3, 4, 7, 9, 10) ( success x 3 )
Echoes of the Lost
[dex :( ]
Dice: 7 d10 TN6 (1, 3, 4, 6, 6, 8, 8) ( success x 4 )
Hurricane
[dex]
Dice: 5 d10 TN6 (2, 5, 5, 6, 8, 10) ( success x 3 ) Re-rolls: 1
Echoes of the Lost
[wait i forgot damage mod that should be -2 :( :( :( ]
Dice: 5 d10 TN6 (2, 2, 4, 6, 10) ( success x 2 )
Furious Lament
[shining teeth of justice attack CHOMP?!]
Dice: 7 d10 TN5 (2, 6, 8, 8, 8, 8, 8) ( success x 6 )
Furious Lament
[Damage... of justice?]
Dice: 12 d10 TN6 (1, 1, 1, 2, 5, 5, 5, 6, 7, 8, 8, 10) ( success x 5 )
Twilight
Dice: 8 d10 TN6 (1, 1, 4, 4, 5, 7, 7, 9) ( success x 3 )
Jack
[ BITE! Specialty: ... Bite. ]
Dice: 9 d10 TN5 (1, 4, 4, 5, 5, 5, 8, 8, 9) ( success x 6 )
Furious Lament
[Do not like stick-to-your-teeth wyrm-candy, no.]
Dice: 5 d10 TN6 (2, 3, 4, 8, 9) ( success x 2 )
Jack
[ Damage ]
Dice: 14 d10 TN6 (1, 1, 2, 3, 4, 4, 4, 4, 6, 7, 7, 7, 8, 9) ( success x 6 )
Twilight
Soak!
Dice: 8 d10 TN6 (1, 1, 1, 1, 1, 3, 8, 8) ( success x 2 )
Jack
[ Strength ]
Dice: 7 d10 TN6 (1, 1, 3, 4, 6, 7, 9) ( success x 3 )
Hurricane
[R: Slice!]
Dice: 9 d10 TN6 (2, 2, 2, 2, 4, 7, 8, 8, 8) ( success x 4 )
Hurricane
[dam: +3][L]
Dice: 13 d10 TN6 (1, 1, 1, 2, 4, 4, 6, 6, 7, 7, 8, 8, 9) ( success x 7 )
Twilight
Soak!
Dice: 8 d10 TN6 (4, 5, 6, 6, 9, 9, 10, 10) ( success x 6 )
Hurricane
[str]
Dice: 7 d10 TN6 (2, 6, 8, 8, 9, 10, 10) ( success x 6 )
Twilight
Strength of Blob
Dice: 8 d10 TN6 (1, 2, 3, 5, 6, 8, 9, 10) ( success x 4 )
Twilight
Tentacle 1: Smacking Hector
Dice: 6 d10 TN6 (4, 5, 5, 9, 9, 10) ( success x 3 )
Twilight
Damage
Dice: 5 d10 TN6 (4, 5, 6, 7, 8) ( success x 3 )
Echoes of the Lost
OW!!
Dice: 6 d10 TN6 (2, 2, 5, 6, 10, 10) ( success x 3 )
Twilight
Tentacle 2: Tamson:
Dice: 6 d10 TN6 (4, 6, 6, 7, 7, 8) ( success x 5 )
Echoes of the Lost
dex + brawl: BLOCK. -2 because damage.
Dice: 7 d10 TN6 (2, 3, 4, 5, 10, 10, 10) ( success x 3 )
Twilight
Damage:
Dice: 4 d10 TN6 (3, 6, 7, 9) ( success x 3 )
Echoes of the Lost
sheeit.
Dice: 6 d10 TN6 (1, 6, 6, 8, 8, 10) ( success x 5 )
Twilight
Tentacle 3: Jack!
Dice: 6 d10 TN6 (3, 3, 4, 4, 7, 10) ( success x 2 )
Twilight
Damage!
Dice: 4 d10 TN6 (2, 2, 6, 8) ( success x 2 )
Jack
[ Soak ]
Dice: 6 d10 TN6 (1, 1, 2, 3, 4, 6) ( success x 1 )
Twilight
Tentacle 4: Ingrid!
Dice: 6 d10 TN6 (3, 4, 4, 5, 7, 10) ( success x 2 )
Twilight
Damage: Ingrid!
Dice: 4 d10 TN6 (3, 4, 7, 9) ( success x 2 )
Hurricane
[soak!]
Dice: 5 d10 TN6 (4, 6, 6, 6, 10) ( success x 4 )
Furious Lament
[right. teeth of VENGEANCE, instead of JUSTICE.]
Dice: 7 d10 TN5 (2, 4, 6, 6, 6, 7, 7) ( success x 5 )
Furious Lament
[vengeful damage of venging veeengeance?]
Dice: 11 d10 TN6 (3, 5, 5, 5, 6, 6, 6, 9, 9, 10, 10) ( success x 7 )
Twilight
Soak!
Dice: 8 d10 TN6 (3, 3, 4, 5, 5, 6, 7, 8) ( success x 3 )
Jack
[ Bite. Because Bite. ]
Dice: 9 d10 TN5 (3, 4, 6, 7, 8, 8, 8, 9, 9) ( success x 7 )
Jack
[ Damage ]
Dice: 15 d10 TN6 (2, 2, 2, 2, 3, 3, 3, 4, 5, 5, 6, 8, 9, 10, 10) ( success x 5 )
Twilight
Soak!
Dice: 8 d10 TN6 (2, 2, 3, 5, 5, 5, 6, 8) ( success x 2 )
Jack
[ Strength ]
Dice: 7 d10 TN6 (1, 2, 3, 5, 6, 7, 9) ( success x 3 )
Furious Lament
[Nooo, bad wyrm-candy, baaad.]
Dice: 6 d10 TN6 (1, 3, 4, 5, 6, 7) ( success x 2 )
Hurricane
[I'MA CUT'CHOO]
Dice: 9 d10 TN6 (1, 2, 2, 2, 5, 6, 7, 8, 9, 10, 10) ( success x 6 ) Re-rolls: 2
Hurricane
[dam: +5][L]
Dice: 14 d10 TN6 (3, 4, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10) ( success x 11 )
Hurricane
[i can haz sword plz?]
Dice: 7 d10 TN6 (1, 2, 2, 6, 8, 9, 10) ( success x 4 )
Twilight
SOAK!
Dice: 8 d10 TN6 (3, 3, 5, 6, 7, 7, 9, 9) ( success x 5 )
Twilight
SWORD BE MINE
Dice: 8 d10 TN6 (1, 2, 2, 3, 4, 4, 7, 7) ( success x 2 )
Echoes of the Lost
R2: chomp -2 because ow
Dice: 7 d10 TN5 (2, 3, 3, 4, 8, 10, 10) ( success x 3 )
Echoes of the Lost
[+2]
Dice: 10 d10 TN6 (2, 3, 4, 5, 6, 7, 7, 8, 9, 10) ( success x 6 )
Echoes of the Lost
don't get stuck!
Dice: 6 d10 TN6 (4, 5, 5, 5, 7, 10) ( success x 2 )
Twilight
Soak!
Dice: 8 d10 TN6 (2, 2, 3, 4, 5, 6, 9, 10) ( success x 3 )
Furious Lament
[the claw of doom which claws at doom o'clock and wants to doom the clock with a clawing doom of claws, a claw of dooms, if you will? will you?]
Dice: 7 d10 TN6 (3, 4, 5, 9, 9, 10, 10) ( success x 4 )
Furious Lament
[does doom hurt?]
Dice: 10 d10 TN6 (1, 2, 2, 5, 6, 6, 7, 8, 8, 8) ( success x 6 )
Twilight
Doom does not hurt!
Dice: 8 d10 TN6 (2, 6, 6, 7, 7, 9, 10, 10) ( success x 7 )
Jack
[ I KEEL YOU. WITH TEETH. ]
Dice: 9 d10 TN5 (2, 4, 5, 5, 5, 5, 6, 7, 8) ( success x 7 )
Jack
[ Damage ]
Dice: 15 d10 TN6 (1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 6, 6, 9, 10, 10) ( success x 5 )
Twilight
Soak!
Dice: 8 d10 TN6 (4, 5, 8, 9, 9, 10, 10, 10) ( success x 6 )
Jack
[ Stamina to heal ]
Dice: 6 d10 TN8 (1, 3, 6, 6, 7, 7) ( fail )
Jack
[ I'm Gnawer and you're goo, I don't stick to you. ]
Dice: 7 d10 TN6 (2, 4, 6, 9, 9, 10, 10) ( success x 5 )
Twilight
+8
Dice: 1 d10 TN6 (6) ( success x 1 )
Echoes of the Lost
[stam time]
Dice: 6 d10 TN6 (2, 2, 6, 6, 7, 10) ( success x 4 )
Jack
[ +8 ]
Dice: 1 d10 TN6 (8) ( success x 1 )
Furious Lament
[+8]
Dice: 1 d10 TN6 (7) ( success x 1 )
Echoes of the Lost
[+9]
Dice: 1 d10 TN6 (8) ( success x 1 )
Furious Lament
[stam, diff 8]
Dice: 6 d10 TN8 (1, 1, 2, 5, 7, 10) ( success x 1 )
Hurricane
[uh, stamina? for regen maybe?]
Dice: 5 d10 TN8 (2, 2, 2, 5, 6) ( fail )
Hurricane
[+9]
Dice: 1 d10 TN6 (5) ( fail )
Twilight
Hector: 17
Jack: 16
Tamsin: 15
The Thing: 14
Ingrid: 13
Hurricane
[1/R: Slice/Slice!]
Twilight
1. Tentacle Slap Hector.
2. Tentacle Slap Tamsin.
3. Tentacle Slap Ingrid.
4. Tentacle Slap Jack.
5. Molt.
(1-5 go off on regular actions)
6. Tentacle Slap Hector.
7. Tentacle Slap Tamsin.
8. Tentacle Slap Ingrid.
9. Tentacle Slap Jack.
(6-9 go off on Rage 1)
Furious Lament
1A. bite of righteous punishment
1B. bite of murderous halcyon days gone by
R1. bite of glorious fianna fury. WP.
Jack
Split: Bite/bite/bite. Oooh, baby, I like it raw. ]
Jack
[ Oh, yeah, spending a WP on that last bite. ]
Echoes of the Lost
1:
R1:
R2: all chomps. This thing hits like more of a girl than Tamsin does.
Echoes of the Lost
1: dex + brawl, -1 because wee bruise
Dice: 8 d10 TN5 (2, 3, 3, 4, 4, 4, 6, 7) ( success x 2 )
Echoes of the Lost
[+1]
Dice: 9 d10 TN6 (2, 2, 2, 2, 4, 5, 10, 10, 10) ( success x 3 )
Twilight
Soak!
Dice: 8 d10 TN6 (1, 4, 4, 6, 6, 7, 7, 7) ( success x 5 )
Jack
[ Bite 1 of 3 at -3 dice ]
Dice: 6 d10 TN5 (1, 1, 5, 6, 8, 9) ( success x 4 )
Jack
[ Damage ]
Dice: 12 d10 TN6 (1, 2, 2, 2, 3, 4, 5, 6, 7, 9, 9, 10) ( success x 5 )
Twilight
Soak!
Dice: 8 d10 TN6 (1, 2, 5, 5, 6, 6, 7, 9) ( success x 4 )
Jack
[ Str ]
Dice: 7 d10 TN6 (1, 1, 2, 4, 7, 8, 9) ( success x 3 )
Jack
[ Bite 2 of 3 at -4 dice ]
Dice: 5 d10 TN5 (2, 5, 7, 7, 7, 10) ( success x 5 ) Re-rolls: 1
Jack
[ Damage ]
Dice: 13 d10 TN6 (1, 1, 3, 4, 4, 4, 8, 9, 9, 9, 9, 9, 10) ( success x 7 )
Jack
[ Str ]
Dice: 7 d10 TN6 (2, 2, 2, 3, 5, 9, 9) ( success x 2 )
Twilight
Soak!
Dice: 8 d10 TN6 (1, 1, 2, 2, 2, 6, 10, 10) ( success x 3 )
Jack
[ Bite 3 of 3 at -5 dice ]
Dice: 4 d10 TN5 (1, 6, 7, 8) ( success x 4 ) [WP]
Jack
[ Damage ]
Dice: 12 d10 TN6 (1, 2, 2, 5, 5, 7, 7, 9, 9, 9, 9, 10) ( success x 7 )
Jack
[ Str ]
Dice: 7 d10 TN6 (1, 1, 3, 5, 6, 7, 10) ( success x 3 )
Twilight
Soak!
Dice: 8 d10 TN6 (2, 2, 2, 3, 5, 7, 7, 9) ( success x 3 )
Furious Lament
[1a. bite of righteous punishment. -2]
Dice: 5 d10 TN5 (5, 5, 5, 9, 10) ( success x 5 )
Furious Lament
[righteous punishment hurts?]
Dice: 11 d10 TN6 (2, 2, 2, 4, 4, 4, 5, 5, 7, 8, 8) ( success x 3 )
Twilight
Soak!
Dice: 8 d10 TN6 (1, 1, 8, 8, 8, 10, 10, 10) ( success x 6 )
Furious Lament
[ack no not stuck]
Dice: 5 d10 TN6 (3, 7, 7, 7, 8) ( success x 4 )
Furious Lament
[1b. bite of murderous halcyon days gone by, you jerk 50s throw-back blob. -3]
Dice: 4 d10 TN5 (1, 2, 8, 8) ( success x 2 )
Furious Lament
[does, uh, that hurt?]
Dice: 8 d10 TN6 (2, 4, 5, 6, 6, 6, 9, 9) ( success x 5 )
Twilight
Soak!
Dice: 8 d10 TN6 (1, 1, 2, 4, 4, 5, 6, 7) ( success x 2 )
Furious Lament
[nooooo i am not stuck]
Dice: 5 d10 TN6 (2, 5, 7, 8, 10) ( success x 3 )
Twilight
Tentacle Slap 1: Hector!
Dice: 6 d10 TN6 (1, 2, 5, 5, 8, 10) ( success x 2 )
Twilight
Damage!
Dice: 4 d10 TN6 (5, 7, 9, 10) ( success x 3 )
Twilight
Tentacle Slap 2: Tamsin
Dice: 6 d10 TN6 (2, 4, 5, 7, 8, 10) ( success x 3 )
Echoes of the Lost
lol
Dice: 6 d10 TN6 (4, 4, 4, 5, 8, 8) ( success x 2 )
Twilight
Damage!
Dice: 5 d10 TN6 (2, 3, 8, 9, 10) ( success x 3 )
Furious Lament
[magical werewolf-girl heal powerz?]
Dice: 6 d10 TN6 (1, 3, 4, 5, 8, 9) ( success x 2 )
Twilight
Tentacle Slap 3: Jack!
Dice: 6 d10 TN6 (3, 4, 4, 5, 5, 6) ( success x 1 )
Twilight
Damage!
Dice: 3 d10 TN6 (3, 4, 5) ( fail )
Twilight
Tentacle Slap: Ingrid!
Dice: 6 d10 TN6 (1, 2, 3, 4, 7, 9) ( success x 2 )
Twilight
Damage!
Dice: 4 d10 TN6 (2, 3, 4, 8) ( success x 1 )
Hurricane
[soak!]
Dice: 5 d10 TN6 (5, 5, 6, 7, 9) ( success x 3 )
Twilight
5. MOLT: Action changed to: Spew. +1 dif for changing action
Dice: 8 d10 TN7 (2, 3, 3, 5, 6, 6, 7, 9) ( success x 2 )
Hurricane
[soak! SOAK LIKE YOU MEAN IT!!]
Dice: 5 d10 TN6 (1, 1, 4, 4, 7) ( success x 1 )
Jack
[ Soak ]
Dice: 6 d10 TN6 (1, 2, 5, 5, 8, 9) ( success x 2 )
Echoes of the Lost
GROSS
Dice: 6 d10 TN6 (2, 8, 8, 8, 10, 10) ( success x 5 )
Furious Lament
[more magical healing powerz. +3 die for RT?]
Dice: 9 d10 TN6 (2, 3, 4, 4, 6, 7, 7, 7, 10) ( success x 5 )
Hurricane
[FUCK YOU (-1 I remembered!)]
Dice: 8 d10 TN6 (1, 1, 5, 7, 8, 8, 8, 9, 10, 10) ( success x 7 ) Re-rolls: 2
Hurricane
[dam: +6][L]
Dice: 15 d10 TN6 (1, 1, 1, 3, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10) ( success x 11 )
Twilight
Soak!
Dice: 8 d10 TN6 (2, 2, 4, 4, 7, 7, 9, 10) ( success x 4 )
Hurricane
[strenght]
Dice: 6 d10 TN6 (4, 6, 8, 8, 8, 9) ( success x 5 )
Twilight
GIVE ME THE DAMN SWORD.
Dice: 8 d10 TN6 (1, 2, 3, 3, 4, 5, 7, 9) ( success x 2 )
Hurricane
[NO'S MINE BACK OFF]
Echoes of the Lost
R1, -2 because ow
Dice: 7 d10 TN5 (1, 1, 1, 4, 8, 9, 10) ( success x 3 )
Echoes of the Lost
+2
Dice: 10 d10 TN6 (1, 2, 4, 4, 7, 7, 9, 9, 10, 10) ( success x 6 )
Echoes of the Lost
don't get stuck
Dice: 6 d10 TN6 (1, 1, 2, 5, 6, 8) ( success x 2 )
Twilight
Soak!
Dice: 8 d10 TN6 (2, 2, 5, 6, 6, 6, 7, 10) ( success x 5 )
Furious Lament
[bite of glorious fianna fury! +WP]
Dice: 7 d10 TN5 (1, 2, 5, 6, 7, 7, 8) ( success x 6 ) [WP]
Furious Lament
[does it huuurt?]
Dice: 12 d10 TN6 (1, 2, 3, 4, 4, 5, 6, 7, 8, 10, 10, 10) ( success x 6 )
Twilight
Soak!
Dice: 8 d10 TN6 (1, 1, 2, 2, 6, 7, 8, 9) ( success x 4 )
Twilight
What happens is a nightmarish mishmash of humid darkness and the sticky tangle of black, choking threads that have the tensile strength of wire and the texture of liquorice left too long in the sun and what happens is this blooded darkness, the four stench of not-blood in the backs of their throats but they all remember blood they were made for blood they are beasts and they were made hungry for blood that blood -
- they launch into as one; tear into it with teeth as Dances with the Hurricane severs the umbilicus with a great sweep of her sword and beneath and below the thing heaves a sort of blackened sigh and begins to... drift. There is a deep, abiding shaking in the - not the fucking ground, but in the air all around them, a roiling pressure that has a deep sulphurous odor and and and - they tear into it. Peel away layers, strip away its stinking substance and it
just
grows.
And the battle goes on and on and on, and the heat down there grows and grows; and they keep goingTentacles swarm out of the marbled surface of its skin? Is that skin? bristling with sucks and needles and the memories of needles that pierce and broken glass and more are rising to the surface, forming, being-formed deep in the furnace of its body. They can see and they can feel the churning mal-formed creation inside it, rising to the surface every time they peel away another leather sack-full of what the fuck is that stuff, Tamsin and Jack and Hector and Ingrid, trading blows and tearing beasts, in concert and out of step and again and again and against and each time it looks more insubstantial and each time they are sure that this time they will end it and each time each time each time stubbornly it holds own, remains somehow a moving thing, like an octopus STILL GROWING until -
- one final shearing rip from the Fianna's jaws is not a powerful blow (no, no, that was the Shadow Lord's sword, when she nearly cut it in twain) but still: the skin just comes away in her jaw and what is inside
is just released in a grotesque flood and the world begins to dissolve and the ceiling is starting to collapse and it is dark dark dark it is darker than ever they remember it and the light spilling from the stairwell is the last thread of possible escape.
That crimson flood washes over them like a tsunami and all they can do is run.
There is no finesse.
No time to disappear into the darkness.
No time to slink past the fighting banes upstairs, the hungry ones outside.
What comes next is a running battle of retreat, an endless, exhausting rearguard action that they must fight and fight and fight until they find a safe place to cross,
back to the physical world again.
There is no time to peek across the umbra but even on this side of the gauntlet, they can see that the waiting room has been upended.
And the crimson light of the glowing neon cross is,
entirely,
extinguished.
Furious Lament
[What the?! Ugh, dodge, not punch!]
Dice: 5 d10 TN6 (2, 2, 5, 5, 10) ( success x 1 )
Echoes of the Lost
[u can't escape my luv]
Dice: 5 d10 TN6 (1, 1, 2, 6, 8, 10) ( success x 3 ) Re-rolls: 1
Furious Lament
[!!!!!!! "You fucking cunt pimple's festering infected sore of a balrog's -- Jack make him stop!!!"
"AUGH. NOW PUNCH.]
Dice: 5 d10 TN6 (1, 4, 4, 9, 10) ( success x 2 )
Echoes of the Lost
JESUS CHRIST DODGE IT
Dice: 6 d10 TN6 (2, 3, 4, 5, 9, 9, 10, 10, 10, 10, 10) ( success x 7 ) Re-rolls: 5
Jack
[ JACK DOG PILES ON TOP WITH ALL THE LOVE ]
Dice: 7 d10 TN6 (4, 4, 6, 8, 9, 9, 9) ( success x 5 )
Furious Lament
[OMG, what's happening besides RAGE. Fine, MANIPULATION (persuasive specialty) + Subterfuge, Hector you have wounded me to my very core and I will never forgive you and I am so disappointed and--ack Jack that's not what I meant.
Dice: 7 d10 TN6 (4, 4, 4, 5, 6, 8, 9) ( success x 3 )
Echoes of the Lost
[WHY DO YOU DO THIS TO ME YOU KNOW I HAVE NO SUBTERFUGE]
Dice: 2 d10 TN6 (2, 2) ( success x 1 ) [WP]
Hurricane
They work together, three wolves packed and one tethered to someone not even there. They work together and they bring it down and when the dark place starts falling apart around their ears they even run together. Three wolves and the outsider, running for freedom. And they get it, too. They get to be free and smelly and covered in sticky goo - except for Ingrid, who fights with a sword and not merely because it's fucking baller as hell.
And once they're free, Celduin falls upon each other. They frisk and play, throwing punches and dodges and yells as Ingrid watches, wiping off that sword of hers, the sword of her father and her father's people, passed down through the generations to end up in her hands. She watches as she cleans, and if they weren't so caught up in each other for the moment, they might be able to see that Ingrid, see. She sort of smiles.
But then her sword is clean and then it's gone, sheathed within her sternum again, and she looks the trio over to make sure that they're not actually bleeding out somehow. And then she calmly walks away.
Off into the night, to wherever it is that Ingrid goes when she's not swinging that sword around or vanishing into the shadows.
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