Introduction

Being the adventures of Jack the Nosferatu, Lux the Anarch, Táltos Horváth the Dreamspeaker, Adam Gallowglass the Hermetic, Tamsin "Cinder Song, Furious Lament" Hall of the Fianna, Mary the Silver Fang, Jane Slaughter the Mortal, and various other ne'er-do-wells in and about Denver.

Friday, August 9, 2013

How To Make Your Point In Elysium, Part II

Siege
At the head of the hall are arrayed what remains of the Camarilla powers that be, at least the Ventrue and Brujah of them, the hydra's head staked and skewered and discarded like so much trash. Henrietta's tossing of Adelaide seems to be less an indicator that she has forgotten the Lady of Geneva and more a slight at handling her like a rag doll, though, for when the war pack around her advances her focus remains on that Blue Blooded jewel of her desire, now a diamond in the rough skittering across Elysium's floor.

Everett's speech booms through Richthofen's Great Hall, though, and stirs the bikers to raving lunacy as they begin unleashing their carnage upon the keep's interior.

Witness Gui their leader, or at least the helm of the battering ram already deep within the castle's gate. His shotgun is raised and aimed for Jonas Halder's handsome little face. The war pack has five gnarled fingers, each his own shade of menacing, and they close like like the hell hounds they are.

The Tremere, for all their talk of standing at the ready to fight and defeat the Sabbat, look terrified for a moment. And then Everett's voice comes in that same moment and buttresses their bravery against the invading force of past comrades. Malcolm has a switchblade in his hand, long and thin and sharp and familiar to Kali. Jeremy and Anne both have stakes in their hands before too long, but both of them and Marguerite Hill herself seem to be readying the more esoteric conjurings of blood disciplines to turn against the war pack that presents itself.

Wenceslao has turned away from the neonates and ancillae around him, abandoning them out of loyalty for his lady, bravely advancing on where Henrietta is now bearing down on the Strategoi of Clan Ventrue. Her safety seems to be his soul concern.

Outside the sounds of automatic gunfire comes pop-pop-pop in the night, through that bulletproof glass of Elysium's windows, and it isn't just the three. The noises are low, suppressed (not entirely silenced by whatever has been added to gun barrels), but come fast and continuous like someone is making popcorn. And closer to the walls of Richthofen, like a second invading force is coming from outside.

There is screaming. Inside and outside. Some more feral than others as the Red Fear takes Kindred and sends them scrambling for safety. It isn't long until undead muscles bolstered instinctual by vitae are breaking those windows from the inside out, the last layer of the onion standing between them and watcher closes in from the castle grounds.

But one group stands whole. The Nosferatu. Whole and still, saucer eyes and milky orbs and whatever else might be taken as connected to the visual cortex of the motley and gruesome bunch glancing at Gotfred.

Who seems horrified, even and Henrietta turns to advance on Lady Adelaide rather than the childe she hasn't seen in the better part of a century. Does not even regard him for a moment. His pale blue eyes, pristine having escaped his visage's curse, are wide and round and weep blood before he screams in rage and enters what is unmistakably a frenzy.

Gotfred, lost in his Beast, Beast becoming, Beast become, is advancing on Henrietta and Wenceslao. The remaining Nosferatu? They heed Everett's call instead, after another moment's confused soul-searching in their scarred and misshaped insides.

Jack
[+6]
Dice: 1 d10 TN6 (7) ( success x 1 )
Lux
[+9]
Dice: 1 d10 TN6 (5) ( fail )
Mercy Comstock
[+6]
Dice: 1 d10 TN6 (2) ( fail )
Kali
[[Init + 6]]
Dice: 1 d10 TN6 (4) ( fail )
Hawthorne
Hawthorne: [+6]
Dice: 1 d10 TN6 (8) ( success x 1 )
Hawthorne
Dana: [+7]
Dice: 1 d10 TN6 (3) ( fail )
Everett
[+8]
Dice: 1 d10 TN6 (3) ( fail )
Siege
Dirty Danny: [ +6 ]
Siege
Dice: 1 d10 TN6 (2) ( fail )
Siege
Tony: [ +6 ]
Dice: 1 d10 TN6 (8) ( success x 1 )
Siege
Julio: [ +6 ]
Dice: 1 d10 TN6 (5) ( fail )
Siege
Henrietta: [ +8 ]
Dice: 1 d10 TN6 (1) ( fail )
Siege
Gui: [ +8 ]
Dice: 1 d10 TN6 (4) ( fail )
Everett
[Wolf Init +6]
Dice: 1 d10 TN6 (1) ( fail )

Siege
[ Initiative:
Lux - 14
Hawthorne - 14
Tony - 14
Jack - 13
Gui - 12
Everett - 11
Julio - 11
Dana - 10
Kali - 10
Henriette - 9
Mercy - 8
Dirty Danny - 8
Wolf - 7 ]

Everett
[Wolf Declare: Split Bite/Bite Henrietta]
Siege
[ Dirty Danny: Attack Malcolm the Tremere ]
Siege
[ With a knife. I could have swore I typed: Knife Malcolm the Tremere. ]
Mercy Comstock
[Mercy advances, blood for dexterity, dodging should she be targetted]
Siege
[ Henrietta: Bite Lady Adelaide of Torporia. ]
Kali
[[Blood Point to Dexterity.
1: Head shot aimed at (sorry Niko!) Hawthorne, the asshole who tried to steal her Bo!]]
Hawthorne
[Kali stole her from Hawthorne!  Dana protects her dearest domitor:
1: Close on Kali
2: Punch!]
Siege
[ Julio: Headshot at Everett. ]
Everett
[Everett Declare: BP -2 for 2 extra actions
1: Dodge the bullet (I'm sure that'll work)
2: Punch Henrietta
3: Punch Henrietta]
Siege
[ Gui: Shoot Jonas in the damn head.
Celerity action: Shoot him again. ]
Jack
[BP to Stam!
1. Er, Keep Head Down While Convincing Samit To Take A Job. Seriously guy, you wanna take this job right now, it is highly lucrative.]
Siege
[ Tony: Big burly Brujah biker tosses a tiny grenade at the Tremere. ]
Hawthorne
[Hawthorne: 1: Close on Everett
2: Whip binding: +WP?]
Lux
[1 blood point to Dex, 1 blood point to Celerity action.
1. Julio. Dread Gaze. Leave Everett Alone, whilst moving to cut a bitch.
2. Cut a bitch. The bitch being Julio.
Celerity Action: Move to save Malcolm?]

Lux
[1. Dread Gaze. RUN AWAY RUN AWAY. Charisma + Intimidation, using 4 dice for this part.]
Dice: 4 d10 TN7 (7, 8, 9, 10) ( success x 4 )
Lux
[2. Cut a bitch. Is my heart in it? We'll use some WP, just to pretend.]
Dice: 3 d10 TN6 (3, 4, 5) ( success x 1 ) [WP]
Lux
[Damage. Does it hurt even when my heart's not that into it, Danny?] 
Dice: 6 d10 TN6 (2, 3, 7, 8, 10, 10) ( success x 4 )
Siege
[Soak ]
Dice: 3 d10 TN6 (3, 5, 8) ( success x 1 )
Siege
[ 3 lethal ]
Hawthorne
[1: Close!  1 die
2: Binding!: 3 dice, diff 6+1 (binding) Spending a WP because GET MORE ATH HAWTHORNE]
Dice: 3 d10 TN7 (4, 4, 8) ( success x 2 ) [WP]
Everett
[Dex+Ath]
Dice: 5 d10 TN6 (2, 3, 5, 5, 10) ( success x 1 )
Hawthorne
[dam: str+1+0][L]
Dice: 4 d10 TN6 (5, 5, 7, 10) ( success x 2 )
Everett
[Soak!]
Dice: 3 d10 TN6 (6, 9, 10) ( success x 3 )
Siege
[ Limb entangled, but no damage. ]
Siege
[ Tony throws. ]
Dice: 8 d10 TN6 (1, 2, 3, 7, 8, 9, 10, 10) ( success x 5 )

Jack
[Manipulation + Politics + Specialty: Honeyed Words. Oh, WP. I hate those guys.]

Meanwhile. Not every creature fights with teeth and knives and guns and fire, oh no no.

I have a business proposition for you I know you're going to like no matter who wins.

Jack was to the point. He believes in the power of humanity, but he believes that power is diminished in the Dark Kingdom, that cleaving to that power is the only chance and also the greatest risk. He does not appeal to the humanity in other creatures who walk only at night. He appeals to their greed like a good snake-oil salesman like any soulful conman who believes.

They will never need you if they have somebody as potent and murderous as her, you know, and why should they fear teeth for hire when they know where the money is waiting to be burned. The Tower will hesitate to hire you because They have somebody as potent and murderous as her, because you were here and they looked better, because the money is burning. Take her or the one with the shotgun out of tonight's game and you'll remind both sides who you are, earn Clan Nosferatu's friendly graces, and I'll give you choice of true story about an ancient blood sorcery rising up from under Denver that may interest your people or a secret you may call on me to uncover.

There. End it with a tiny piano-walk of his fingers.

Dice: 5 d10 TN6 (2, 4, 6, 10, 10) ( success x 4 ) [WP]

Siege
[ Gui shoots Jonas because no one loves the Ventrue. ]
Dice: 8 d10 TN4 (2, 3, 3, 4, 6, 9, 10, 10) ( success x 5 )
Siege
[ Damage ]
Dice: 13 d10 TN6 (2, 2, 3, 3, 3, 6, 6, 6, 6, 7, 8, 9, 10) ( success x 8 )
Siege
[ Soak ]
Dice: 6 d10 TN6 (1, 2, 2, 2, 7, 9) ( success x 2 )
Siege
[ Szlachta punch after split to close. ]
Dice: 5 d10 TN6 (3, 3, 5, 7, 9) ( success x 2 )
Siege
[ Damage ]
Dice: 7 d10 TN6 (3, 3, 4, 5, 5, 8, 9) ( success x 2 )
Kali
[[Soak]]
Dice: 3 d10 TN6 (2, 8, 9) ( success x 2 )
Kali
[[WP spent to change actions to Dana; Dex+Firearms.  Head Shot Spec: Heavy Handguns]]
Dice: 8 d10 TN7 (1, 2, 3, 5, 6, 7, 9, 9) ( success x 3 )
Kali
Damage
Dice: 7 d10 TN6 (1, 2, 3, 4, 6, 7, 10) ( success x 3 )
Kali
[[Extra die]]
Dice: 1 d10 TN6 (9) ( success x 1 )
Siege
[ Soak ]
Dice: 1 d10 TN6 (3) ( fail )
Siege
[ Henrietta's bite. ]
Dice: 12 d10 TN6 (3, 3, 3, 3, 5, 6, 6, 6, 7, 9, 9, 10) ( success x 7 )
Siege
[ Damage though draining will apply toward easy of diablerie. ]
Dice: 13 d10 TN6 (1, 2, 3, 3, 4, 4, 4, 5, 6, 9, 9, 10, 10) ( success x 5 )
Siege
[ Dirty Danny's dirty shiv. ]
Dice: 7 d10 TN3 (3, 3, 4, 4, 4, 5, 8) ( success x 7 )
Siege
[ Damage in lethal to Malcolm. ]
Dice: 9 d10 TN6 (1, 3, 3, 4, 7, 8, 8, 9, 10) ( success x 5 )
Siege
[ Soak ]
Dice: 3 d10 TN6 (1, 10, 10) ( success x 2 )
Everett
[Wolf's WP to change actions]
Dice: 5 d10 TN6 (1, 2, 7, 8, 8) ( success x 3 )
Everett
[Tageting Hawthorne, First Split: Biting]
Dice: 4 d10 TN6 (2, 3, 4, 7) ( success x 1 )
Everett
[Bite damage 5]
Dice: 5 d10 TN6 (2, 2, 4, 4, 8) ( success x 1 )
Siege
[ Soak ]
Dice: 2 d10 TN6 (10, 10) ( success x 2 )
Everett
[Second split: Biting again -4]
Dice: 2 d10 TN6 (5, 5) ( fail )
Lux
[Dex! + 1 + Celerity + Ath. C'mon, c'mon?]
Dice: 9 d10 TN6 (2, 3, 4, 4, 4, 5, 6, 7, 8) ( success x 3 )
Everett
[Str+Brawl+Potence]
Dice: 8 d10 TN6 (4, 6, 6, 6, 7, 7, 8, 9) ( success x 7 )
Siege
[ Resist for Hawthorne: Strength + Potence + Melee. ]
Dice: 7 d10 TN6 (2, 3, 3, 4, 7, 7, 10) ( success x 3 )
Siege
[ Grenade ]
Dice: 10 d10 TN6 (1, 1, 2, 2, 3, 3, 3, 5, 9, 9) ( success x 2 )

Siege
Lux is a vision, an ethereal dreadnaught that bares its fangs and the entirety of her menace down upon the wiry biker that one rakish biker, that one rogue with some semblance of panache that levels his gun on Everett, sending the Toreador antitribu - her counterpart amongst the Sabbat rabble's vanguard - scurrying and screaming and clawing for a way out right into that great Gursky. It's not long before he's almost through it.

She does not delay in lashing out with that thin blade she produces, Dirty Dan becoming the one that actually feels the bite of its edge behind that bark that left his packmate a wreck. He is sliced neatly by it, leaving one arm limp, though he tosses his blade into the other and stabs Malcolm in his throat. For a mortal it would be a killing wound. The Tremere tosses his own blade, not letting it slow him as he shows off, and when it comes out...

Dirty Dan's head is left nearly severed, hanging on by what's left of his spinal cord, the Malkavian antitribu dressed like one of the campy Warriors in urban war paint slumping to the floor before his Toreador savior ferries them both away in a leaping and less-graceful but altogether effective push. The other Tremere take their cue, abandoning the ground and therefore pushing deeper into the Sabbat ranks, turning the head of the hall into an all out fray.

No few of them is bleeding vitae from shrapnel wounds despite avoiding the worst of the blast. Tony howls again, enraged, though it's almost a yipping hyena's angry noise that ends up sounding from his throat as he engages with the Sabbat Tremere turncoats.

Hawthorne's whip is a thing of bone and dried white ashen sinew, sharp as razor vertebrae extended to lash out and wrap around Everett's arm, the same he'd threatened to lay blows into Henrietta with. He manages to break free with a yank that leaves the bones a fine trophy of a bracelet around his wrist should he survive the night's siege.

The first shot from Gui's gun leave Jonas slumped to the floor, the majority of his head blown away, though it turns out to be a ruse as the Ventrue's hand closes implacably around the Brazilian's ankle and yanks him into a brawl. A brawl that the Ventrue is sure to lose, but a brawl none the less, the Blue Blood displaying great valor as what looks like the last of his vitae begins draining free and he enters an angry frenzy upon the Brujah antitribu.

Dana is a bounding monster, a blonde-haired and gruesome razorback, tail end high from once-human legs bent backwards, leaping to lay punches into Kali that are ineffective as she opens up from her heavy pistol, barking a bullet into her head. The thing, that once-bouncer - yes, some of the tattoos are still there and familiar from past visits to the club - rebounds and readies itself for another onslaught, again on Kali.

Hawthorne is left with a malamute ghoul, a wolf frothing and snapping, though his flesh survives the mauling unscathed.

Henrietta is upon Adelaide, tearing into her, ravaging her now-frail and in-torpor form when Wenceslao finally reaches her, alone and - no, not so alone. Jack's argument and deal seems to have won over Samit, and that Assamite joins alongside the Elder Ventrue in facing down Lady Adelaide's aggressor. The monstrous woman, Henriette in Rags, Henrietta drenched in vitae and laughing in a sickeningly girlish yet husky giggle, turns back upon them as they engage one another.

And on comes Mercy, entering into that fray with claws of her own, claws gleaming and ready to see which side she will take and who they will rend, almost flexing of their own accord and eagerly.

Siege
[ Initiative:
Lux - 14
Hawthorne - 14
Jack - 13
Gui - 12
Everett - 11
Dana - 10
Kali - 10
Mercy - 8
Wolf - 7 ]

Everett
[Wolf: Biting Hawthorne again, not splitting this time]
Mercy Comstock
[Claw Gul, guns are for weaklings, sorry Kali]
Kali
[[Blood Point Into Dex
1a: Non-head shot on Dana.
1b: Headshot on Hawthorne]]
Siege
[ Dana: Splits. Bite Kali and bite Kali. All enraged-like. ]
Everett
[-2 BP for 2 extra actions (again)
1: Punch Henrietta
2: Punch Henrietta
3: You guessed it, Punch Henrietta]
Siege
[ Gui: Split. Shoot Jonas and shoot Mercy. Celerity: Shoot Mercy. ]
Jack
[1. Get stabby thing.
2. Vanish. You don't see me. You don't know where I am. Maybe.]
Siege
[ Hawthorne: Bonecraft all up on Everett's neck. ]
Lux
[ 2 BPs to Celerity.
1. GET OVER TO HAWTHORNE. JERK.
(After flirting with Malcolm, 'cause I wanna break your heart, darling.)
Celerity: Cut -this- bitch.
Celerity: And again.]

Siege
[ Hawthorne's Bonecraft on Everett. ]
Dice: 10 d10 TN7 (1, 2, 4, 5, 5, 7, 7, 9, 9, 9) ( success x 5 )
Everett
[Soak!]
Dice: 3 d10 TN6 (1, 4, 6) ( success x 1 )
Siege
[ 4 lethal to Everett. ]
Jack
[Char + Stealth. -1 Die. Specialty: Right Under Your Nose. Diff 8, and you know he REALLY wants to disappear right now, so we're burning willpower like fireworks.]
Dice: 6 d10 TN8 (5, 5, 9, 9, 10, 10) ( success x 5 ) [WP]
Siege
[ That's 7 successes for some, around 9 for others. ]
Siege
[ Gui shoots Jonas ]
Dice: 5 d10 TN6 (1, 1, 3, 6, 6) ( success x 2 )
Siege
[ Damage ]
Dice: 10 d10 TN6 (2, 3, 3, 3, 3, 3, 4, 9, 9, 10) ( success x 3 )
Siege
[ Soak ]
Dice: 6 d10 TN6 (2, 2, 4, 5, 6, 7) ( success x 2 )
Siege
[ Jonas is incapacitated. ]
Siege
[ Gui shoots Mercy. ]
Dice: 4 d10 TN6 (2, 3, 4, 10) ( success x 1 )
Siege
[ Lethal ]
Dice: 8 d10 TN6 (1, 4, 5, 5, 7, 8, 10, 10) ( success x 4 )
Mercy Comstock
[Soak]
Dice: 7 d10 TN6 (1, 5, 6, 6, 6, 8, 9) ( success x 5 )
Everett
[Dex+Brawl (strikes specialty applies) spending WP to ignore Wound Penalty]
Dice: 7 d10 TN6 (3, 3, 4, 4, 5, 7, 9) ( success x 2 )
Everett
[Str+Potence+1]
Dice: 5 d10 TN6 (4, 8, 9, 9, 9) ( success x 4 )
Everett
[And again! Dex+Brawl]
Dice: 7 d10 TN6 (1, 2, 3, 6, 8, 9, 10) ( success x 4 )
Everett
[5 from the 10]
Everett
[Str+Potence+4]
Dice: 8 d10 TN6 (1, 1, 1, 1, 4, 6, 9, 9) ( success x 3 )
Everett
[Dex+Brawl, last time]
Dice: 7 d10 TN6 (3, 3, 3, 3, 3, 7, 8) ( success x 2 )
Everett
[Str+Potence+1]
Dice: 5 d10 TN6 (1, 2, 6, 6, 10) ( success x 3 )
Siege
[ Soaking 4. ]
Dice: 6 d10 TN6 (1, 3, 4, 6, 8, 9) ( success x 3 )
Siege
[ 0 bashing ]
Siege
[ Soaking 3 ]
Dice: 6 d10 TN6 (4, 7, 8, 9, 10, 10) ( success x 5 )
Siege
[ Soaking 3 ]
Dice: 6 d10 TN6 (1, 2, 6, 8, 9, 10) ( success x 4 )
Siege
[ Split. 1st bite. ]
Dice: 5 d10 TN6 (3, 3, 5, 8, 10) ( success x 2 )
Siege
[ Damage ]
Dice: 7 d10 TN6 (1, 5, 7, 8, 8, 9, 9) ( success x 5 )
Kali
[[Soak]]
Dice: 3 d10 TN6 (1, 4, 7) ( success x 1 )
Siege
[ 4 lethal... ]
Dice: 3 d10 TN6 (1, 3, 3) ( fail )
Siege
[ And that was second bite. Botch. ]
Kali
[[WP to avoid wound penalties, Dex+Firearms, Point Blank, Spec: Heavy Handguns.  Dana]]
Dice: 7 d10 TN4 (1, 2, 2, 4, 5, 6, 7) ( success x 4 )
Kali
[[Damage]]
Dice: 9 d10 TN6 (1, 2, 3, 3, 6, 6, 7, 8, 10) ( success x 5 )
Siege
[ Soak ]
Dice: 1 d10 TN6 (4) ( fail )
Siege
[ Dana is dead. Dana, we barely knew ye. ]
Kali
[[Head shot on Hawthorne, Spec: Heavy Handguns]]
Dice: 4 d10 TN8 (1, 2, 3, 7) ( fail )
Mercy Comstock
[Dex+Brawl]
Dice: 6 d10 TN6 (2, 3, 4, 5, 7, 7) ( success x 3 ) [WP]
Mercy Comstock
[Damage]
Dice: 6 d10 TN6 (2, 2, 4, 7, 7, 9) ( success x 3 )
Siege
[ Soaking Agg with Fortitude. ]
Dice: 3 d10 TN6 (2, 4, 9) ( success x 1 )
Siege
[ 2 Agg to Gui. ]
Everett
[Biting Hawthorne! Dex+Brawl, adding WP]
Dice: 6 d10 TN6 (1, 2, 4, 4, 6, 10) ( success x 3 ) [WP]
Everett
[Bite 5+Potence (because I forgot that last time, whoops)]
Dice: 6 d10 TN6 (1, 7, 7, 8, 8, 9) ( success x 5 )
Everett
[oh whoops, +2 successes!]
Dice: 2 d10 TN6 (3, 6) ( success x 1 )
Siege
[ Soak. ]
Dice: 3 d10 TN6 (2, 5, 8) ( success x 1 )
Siege
[ 5 lethal to Hawthorne ]
Lux
[Dex + 1 + Celerity + Melee -2. What the hell did you do to my Brujah friend?]
Dice: 8 d10 TN3 (2, 2, 2, 3, 4, 5, 6, 7) ( success x 5 )
Lux
[Does it hurt, scumbag?]
Dice: 6 d10 TN6 (2, 4, 7, 8, 10, 10) ( success x 4 )
Siege
[ Soak ]
Dice: 3 d10 TN6 (4, 7, 9) ( success x 2 )
Siege
[ Hawthorne is incapacitated. ]
Siege
[ Gui shoots Mercy. Drops a WP for damage penalties. ]
Dice: 9 d10 TN6 (1, 1, 2, 2, 3, 7, 8, 9, 10) ( success x 4 )
Siege
[ Lethal ]
Dice: 12 d10 TN6 (1, 3, 3, 5, 5, 6, 6, 6, 8, 9, 10, 10) ( success x 7 )
Mercy Comstock
[SOAK!]
Dice: 7 d10 TN6 (1, 3, 4, 5, 5, 10, 10) ( success x 2 )
Siege
[ 5 lethal to Mercy. ]
Lux
[Again.]
Dice: 8 d10 TN3 (3, 4, 4, 6, 6, 7, 9, 9) ( success x 8 )
Lux
[Does it hurt this time?]
Dice: 10 d10 TN6 (1, 2, 3, 3, 3, 4, 8, 9, 10, 10) ( success x 4 )
Siege
[ Soak ]
Dice: 6 d10 TN6 (1, 1, 3, 7, 8, 8) ( success x 3 )
Siege
[ 1 lethal to Gui.
Everett
[Courage!]
Dice: 5 d10 TN6 (2, 5, 7, 8, 8) ( success x 3 )
Mercy Comstock
[Courage]
Dice: 4 d10 TN9 (1, 4, 8, 9) ( success x 1 )
Siege
[ Gui's Courage ]
Dice: 5 d10 TN9 (1, 2, 5, 6, 7) ( fail )
Kali
[[Courage]]
Dice: 4 d10 TN9 (5, 6, 7, 9) ( success x 1 )
Jack
Dice: 4 d10 TN9 (2, 4, 7, 8) ( fail )
Siege
[ Malcolm's Courage ]
Dice: 4 d10 TN9 (4, 6, 6, 9) ( success x 1 )
Lux
Dice: 4 d10 TN9 (2, 3, 4, 7) ( fail )
Everett
[That was supposed to be diff 9, so no successes for Ev]
Siege
[ Tony's Courage ]

Dice: 5 d10 TN9 (6, 6, 6, 6, 9) ( success x 1 )
Siege
[ Henrietta's Courage ]
Dice: 4 d10 TN9 (3, 6, 9, 10) ( success x 2 )
Mercy Comstock
[Dex+Brawl]
Dice: 7 d10 TN6 (3, 4, 5, 7, 7, 9, 10) ( success x 4 )
Mercy Comstock
[Damage]
Dice: 7 d10 TN6 (2, 3, 4, 6, 10, 10, 10) ( success x 4 )
Siege
[ Soak ]
Dice: 3 d10 TN6 (6, 8, 8) ( success x 3 )
Siege
[ 1 Agg to Gui ]
Siege
[ Henrietta backhands Everett. Blowing a BP for Potence auto-successes on damage roll. ]
Dice: 7 d10 TN6 (1, 2, 3, 4, 5, 6, 10) ( success x 2 )
Siege
[ Damage ]
Dice: 6 d10 TN6 (1, 3, 4, 7, 8, 10) ( success x 3 )
Siege
[ 7 bashing damage before soak. ]
Everett
[Soak]
Dice: 3 d10 TN6 (2, 5, 10) ( success x 1 )
Siege
[ 3 bashing ]

Siege
The heat of battle as vitae courses through undead veins is finally overcome with that from outside. Does something smell like burning? Not simply the chemically explosive smell of the hand grenade, shrapnel still smoking. The gunfire, popping kernels of lead now littering the glass windows (what’s left of them) and sinking inches-deep into walls, finds friendly and foe flesh alike and almost always ineffectually. Until it finally stops, except for the occasional eruption of smaller firefights that quickly die (or those exchanging shots do).

It doesn’t so much stop as it is subsumed by a cacophony of explosions. A wall shakes as a car drives, jumping up on the window, tire still spinning ineffectually in the air where it penetrates Richthofen and bleeds blazing flame inside. Artifacts, furniture, and of course, yes, that silk wall covering catches ablaze and the room becomes a brick over of glowering coals. Thankfully it is still on preheat. But not so many vampires are able to weather the fire that comes.

They can see Gui’s eyes grow wide as his dark blood-sweat-sheaned flesh reflects the orange and red light.  That same fear grips the unseen Jack, the hack-and-slashing dervish Lux who spatters vitae from the end of her blade like a grim Jackson Pollock. The liquid, also erupting in sprays from diablerie breaking out here and there, crackles in the sudden explosions of burning heat.

Mercy’s quarry drops his gun, its barking now silent, and runs on the hot wind of Red Fear. Hawthorne is already on the floor, incapacitated, broken, bitten, still as the day he should have died. Still as that beast he’s crafted out of its own flesh and unleashed upon the Camarilla’s Elysium.

And Henrietta? They descend upon her and she sees she faces an Assamite and Wenceslao, Lady Adelaide’s bannerman, general, high guard. She bares her teeth as the smoke billows in to obscure more and more of the battle, and is lost in that exchange of blows. One of which, a fierce and frustrated backhand from Henriette, sends the Brujah Anarch harrying her with a flurry of ineffectual punches flying out of the noxious cloud.

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